
Early 2023 - Late 2025
Thief VR: Legacy of Shadow
Role: Senior Level Designer
Thief VR: Legacy of Shadow is a narrative-driven stealth VR experience developed over two years. As Senior Level Designer, I owned and co-owned multiple missions from concept through to shipped content, balancing the unique challenges of VR including player comfort, sightlines, traversal, and performance. My work focused on creating open-ended sandbox spaces with believable environments, vertical exploration, and multiple approaches to every objective.
I designed and shipped around half of the game's missions, implemented core mission logic, and led development of the game-wide visual and audio occlusion systems alongside engineering. The role also involved close collaboration with narrative, lighting, and design teams to shape mission flow, enemy placement, and overall level quality across the project.










