Kamal Shaddad

Hi, I'm

KamalShaddad

I'm a game & level designer with 5 years industry experience

Professional Projects

Early 2023 - Late 2025

Thief VR: Legacy of Shadow

Role: Senior Level Designer

Tools:UnityMiroMaya

Thief VR: Legacy of Shadow is a narrative-driven stealth VR experience developed over two years. As Senior Level Designer, I owned and co-owned multiple missions from concept through to shipped content, balancing the unique challenges of VR including player comfort, sightlines, traversal, and performance. My work focused on creating open-ended sandbox spaces with believable environments, vertical exploration, and multiple approaches to every objective.

I designed and shipped around half of the game's missions, implemented core mission logic, and led development of the game-wide visual and audio occlusion systems alongside engineering. The role also involved close collaboration with narrative, lighting, and design teams to shape mission flow, enemy placement, and overall level quality across the project.

Deep dive

September 2023 - February 2024

The Infinite Inside

Role: Game and level designer

Tools:UnityMayaPhotoshop

The Infinite Inside is a narrative-driven VR experience developed by Maze Theory. I worked as a Game Designer and Level Designer, contributing across level design, gameplay systems, and narrative implementation. My work focused on shaping player experience through pacing, interaction design, and close collaboration with narrative and art to deliver an immersive, story-led VR experience.

I contributed to level design and player flow across key story moments, rapidly prototyping mechanics with a technical designer. I collaborated with narrative designers on pacing, implemented gameplay logic and interactions in-engine, and iterated based on feedback and playtesting.

Deep dive

October 2021 - September 2023

Peaky Blinders: The King’s Ransom

Role: Junior game designer

Tools:UnityMiroMayaFlowscriptPhotoshop

Peaky Blinders: The Kings Ransom is a Narrative driven action/adventure game. It follows it's own story set between seasons 4 and 5 of the main show. Players get to interact with the main cast through dynamic and interactive cutscenes, as well as explore the worlds of Industrial Birmingham, and the Docks of London.

I designed and iterated on stealth levels with multiple routes, from 2D planning to blockout and refinement. I collaborated across teams to align gameplay and direction, implemented in-engine logic, and refined the experience through playtesting, ensuring VR performance and comfort standards.

Deep dive

Personal Projects

About me

Kamal Shaddad waving

I'm Kamal, a game and level designer with four years of industry experience. I bring a background in Film & TV and street photography, and have contributed across full development cycles - from early concept and blockouts through to gameplay iteration and bug fixing on shipped projects.

I enjoy working collaboratively and take pride in managing cross-discipline communication within production constraints. I approach design with ludonarrative harmony in mind, aiming to align gameplay, narrative, and presentation to create cohesive, engaging player experiences.

Want to learn more about me and my work? Please get in touch.

Contact