
Tri-Sight
November 2020 (36hrs)
Role: Level Designer, Team Lead
Made for the Ukie Raise the Game Jam 2020; Tri-Sight is a 3 player, online lobby based, cooperative puzzle game where players must work together to escape the dreaded office dungeon. The gameplay is asynchronous, with each player being able to see a slightly differen't view.
- Player 1 can move and just see the world normally (top right view in video)
- Player 2 can rotate but can see monsters (top left view in video)
- Player 3 can rotate but can see traps (bottom view in video)
Designed with COVID restrictions in mind, this was a game made for online gaming. Players need to discuss what they can see with each other in order to win.
Key Responsibilities
- Managed the team throughout the game jam
- Iterated on core game flow in test bed whilst Technical Designer set up the peer to peer system
- Designed the level, taking into consideration all 3 different playstyles
Blockout
Originally a team member planned out a really large and complex dungeon, which would have been quite fun. But seeing as this was a game-jam we decided to focus it down into something more digestable. With the players moving along a grid, it was quite easy to box and plan out the inclusion of enemy paths and traps.

