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Thief VR: Legacy of Shadow featured screenshot

Thief VR: Legacy of Shadow

February 2023 – December 2025

Role: Level Designer

Tools:UnityMiroMaya

Thief VR: Legacy of Shadow is a narrative-driven stealth VR experience developed over two years. As Senior Level Designer I owned and co-owned multiple levels across the full development cycle; from the first sketch through blockout, iteration, and shipped content. VR brought specific constraints around sightlines, comfort, and performance that shaped every spatial decision.

Key Responsibilities

  • Designed and shipped approximately half of all missions in the game, owning levels from initial concept through blockout, iteration, and final polish
  • Implemented all core mission logic across levels
  • Sole owner of visual and audio occlusion systems across the entire game, working directly with engineering to implement and maintain them throughout production
  • Collaborated with the lead, director, and narrative team on the ideation and planning of every mission in the game
  • Supported lighting, flow, and enemy placement planning across all missions alongside the lead designer
  • Contributed to quality review across all levels, working with the lead to identify and resolve design issues throughout development
  • Co-implemented gameplay VO across all missions in collaboration with the narrative team
  • Primary point of contact for all level design systems across the team

Design Principles

  • Player-led stealth spaces

    Open, sandbox-style layouts support multiple approaches instead of forcing a single authored route.

  • Believable environments

    Levels were designed to feel like lived-in spaces with grounded function and atmosphere, rather than obvious game arenas.

  • Verticality and layered traversal

    Routes stack across height and depth to encourage observation, planning, and improvisation within VR comfort limits.

  • Optionality around the objective

    Each core goal is supported by multiple routes and secondary paths, rewarding exploration and different play styles.

Level Breakdowns