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Tales from the Rift featured screenshot

Tales from the Rift

March – November 2020

Role: Developer / Environment Artist

Tools:MayaPhotoshopUnity

Tales from the Rift is a 3rd person adventure game set in a folklore inspired Japanese forest. Players take the role of Kaida as she is searching for her missing best friend Hitoshi.

Key Responsibilities

  • Managed a multi-disciplinary team (sound designer, composer, script writer, concept artist, freelancers) for the entirety of the project
  • Blocked out and iterated on environment and level flow based on player feedback
  • Modeled, textured and lit all environment assets
  • Scripted all interactions and the main bosses 'vision' in C#

Style Reference

Sumi-e watercolour style reference
RIME-inspired aesthetic reference
Ukiyo-e woodblock colour palette reference
Japanese folklore visual reference

Artistically I originally wanted the game to be based on Sumi-e watercolour art, but to technically create the shaders required for the style was a challenge. Focusing on what was doable in the time frame I had, I decided to rely on an aesthetic similar to RIME. I did however choose to use colour values from traditional Ukiyo-e woodblock art as my palette, in order to help separate myself from RIME.

Overview

Exterior overview of the forest level
Exterior overview
Interior overview of the forest level
Interior overview

Blockout

Early level blockout iteration
Level blockout with river descent
Animated blockout flythrough of the level

The level went through several iterations as the project went on. Because I had decided on having an exterior portion to the game, I originally wanted the player to get up high for a large view, but the time it would take / the amount of asset generation needed would have over scoped the project. So I instead chose to build down into the earth, into the river so that verticality was still present but everything was still kept at the 'ground' level.