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/Peaky Blinders: The Kings Ransom

Peaky Blinders: The Kings Ransom is a Narrative driven action/adventure game. It follows it's own story set between seasons 4 and 5 of the main show. Players get to interact with the main cast through dynamic and interactive cutscenes, as well as explore the worlds of Industrial Birmingham, and the Docks of London. 

Dev Time: October 2021 - September 2023         Roles: Junior Game Designer          Tools: Maya , Photoshop, Unity, Flowscript, Miro

Key Responsibilities

  • Designed and iterated on level layouts to support stealth gameplay, player flow, and multiple infiltration routes

  • Produced 2D layout documentation to plan spatial structure, player paths, and enemy placement

  • Blocked out levels and iterated based on playtesting, feedback, and design goals

  • Collaborated closely with Lead Design, Narrative Design, and Art to align gameplay, story, and visual direction

  • Implemented gameplay logic and level scripting using engine tools and visual scripting

  • Iterated on levels to meet performance, comfort, and usability constraints specific to VR

 

/Design Pillars

  • Player presence is central, positioning them as part of the show’s world.

  • Narrative moments with the Shelbys are staged to encourage interaction rather than observation.

  • Level design reinforces historical accuracy and fidelity to the source material.

  • Gunplay prioritises responsiveness and pacing to support tense, cinematic encounters.

 

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/Betting Shop Shootout

A brief cut-down showcasing the new flow.

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