top of page

/Hi!

I’m Kamal, a game and level designer with four years of industry experience. I bring a background in Film & TV and street photography, and have contributed across full development cycles — from early concept and blockouts through to gameplay iteration and bug fixing on shipped projects.

I enjoy working collaboratively and take pride in managing cross-discipline communication within production constraints. I approach design with ludonarrative harmony in mind, aiming to align gameplay, narrative, and presentation to create cohesive, engaging player experiences.

bottom of page