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/Hi!
I’m Kamal, a game and level designer with four years of industry experience. I bring a background in Film & TV and street photography, and have contributed across full development cycles — from early concept and blockouts through to gameplay iteration and bug fixing on shipped projects.
I enjoy working collaboratively and take pride in managing cross-discipline communication within production constraints. I approach design with ludonarrative harmony in mind, aiming to align gameplay, narrative, and presentation to create cohesive, engaging player experiences.
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