
/Tri-Sight
Dev Time: November 2020 (36hrs) Roles: Level Designer, Team Lead Tools: Maya, Unity
Made for the Ukie Raise the Game Jam 2020; Tri-Sight is a 3 player, online lobby based, cooperative puzzle game where players must work together to escape the dreaded office dungeon. The gameplay is asynchronous, with each player being able to see a slightly differen't view.
Player 1 can move and just see the world normally (top right view in video)
Player 2 can rotate but can see monsters (top left view in video)
Player 3 can rotate but can see traps (bottom view in video)
Designed with COVID restrictions in mind, this was a game made for online gaming. Players need to discuss what they can see with each other in order to win.
Key Responsibilities
- Managed the team throughout the game jam
- Iterated on core game flow in test bed whilst Technical Designer set up the peer to peer system
- Designed the level, taking into consideration all 3 different playstyles
/Blockout
Originally a team member planned out a really large and complex dungeon, which would have been quite fun. But seeing as this was a game-jam we decided to focus it down into something more digestable. With the players moving along a grid, it was quite easy to box and plan out the inclusion of enemy paths and traps.

Blockout environment showing rudimentary NPC pathing and obstacles

Iterated level map. Coloured blocks have specific game logic for each player.