Dev Time: April - May 2019 Roles: Developer Tools: Maya, Photoshop, Unity
Leap is a one mechanic driven platformer game. The player cube will always keep jumping, the player's only form of control is clinging onto walls. I thought by changing it so the player prevents jumping, they would be more likely to overuse it, which they did, and only through relaxing and trusting the jump arc would they clear the level.
The game was inspired by 'Getting Over It with Bennett Foddy'. A meta game where its somewhat challenging and frustrating to play with dialogue that added to that frustration. Visually I chose to go abstract and simple, so the player could easily focus on the action at hand without being distracted by background elements.